Mihir Bathani

I enjoy making things, solving problems, and getting a little too invested in the details.

2+ Years shipping real-time work
10+ On-air Broadcast Design & Packages
// Recent work

A showcase ofreal-time worlds and builds

// About

Hey I'm Mihir -where I've been and what I'm up to

02:03:46AM
Gurugram, India · IST
Open to roles & collaborations

I am an Unreal Engine artist, designer, and self-starter who enjoys turning ideas into things you can actually experience. I believe good design isn't just about looking impressive. It's about how something feels, functions, and connects with people.

My work lives somewhere between art, technology, and problem-solving - from real-time broadcast graphics and immersive 3D environments to building tools that make creative workflows smarter.

  1. Stupa Sports Analytics · GurugramJul 2024 – Present Unreal Engine Artist
    • Built and shipped custom real-time 3D environments powering live sports leagues and events broadcasts.
    • Engineered AR overlays and effects composited into live feeds for dynamic, data-led storytelling.
    • Delivered live data-driven graphics driven through custom-built operator interfaces.
    • Maintained broadcast-grade performance for real-time playout under live conditions.
  2. Medley's World - now freelance · VadodaraFeb 2024 – Jun 2024 Level Designer (SE)
    • Designed and assembled full 3D environments for games and real-time applications inside Unreal Engine.
    • Produced high-quality game-ready assets - modeling & texturing through Maya.
    • Owned level layouts from blockout to final, iterating against playtest feedback.
  3. Kore Mobile · AhmedabadMar 2023 – Nov 2023 Video Editor / Motion Designer
    • Produced motion graphics, product spots and social content.
    • Built reusable templates that sped up recurring edit and motion work.
  4. Mark Infinity and Kore Mobile - AhmedabadAug 2022 – Feb 2023 Graphics Designer / Video Editor

Toolstack

3D & Real-time
Unreal EngineMayaBlenderZBrush
Design & Motion
PhotoshopIllustratorAfter EffectsPremiere Pro
AI workflow
ClaudeChatGPTGemini
Code
VS Code

Achievements unlocked

Currently

  • Vibe-coding side projects
  • More badminton, less excuses
  • Fixing my sleep cycle (attempt #7)
  • Getting nerdy about coffee
  • Eating good, clean food
// Skills

What I bringto the table

Event What I BringCustom Event
Mihir
Build Real-Time Worlds Function · Target is Mihir
  • Unreal Engine Craft
  • Technical Art
  • Real-time Storytelling
Design The Look Function · Target is Mihir
  • Visual Direction
  • Motion Design Sense
  • Broadcast Graphics Thinking
// What I bring to the table

Unreal Engine technical artist with 3+ years of real-time work across live broadcast graphics, game environments and cinematic lighting - where the frame budget matters as much as the frame.

Get Mindset Pure Function
  • Entrepreneur Mindset
  • Fast Iteration
  • Taste + Detail
Make Tools Macro
Get Mindset
  • Tool / Plugin Building
  • Systems Thinking
  • Problem Solving
// Playground

Things I make on the side -articles, plugins and experiments

// Services

What I can help withon your next project

// 01

Real-time Environment Art

Modular sets, landscapes and set-dressing - lit and dressed for cinematic or real-time use. Lumen & Nanite-aware.

// 02

Blueprint & Tools Engineering

Gameplay & systems logic, UMG interfaces and editor tooling that speed up production.

// 03

Broadcast AR & Data Graphics

Data-driven visuals for live sport - overlays, operator interfaces and real-time playout.

// 04

Optimization

Nanite, Lumen, LODs, draw-call & memory profiling to hold a stable frame budget.

// 05

Lighting & Look-dev

Mood, exposure and volumetrics - from study to final cinematic grade.

// 06

Tech-Art Pipeline

Python automation, JSON/Socket.IO data bridges and DCC-to-engine workflows.