[ Portfolio ]

Unreal Engine Technical Artist & 3D Artist — building real-time worlds for broadcast, games and story.

Ahmedabad ⟶ 23.0°N, 72.5°E

Mihir
Bathani.

Technical Artist specializing in real-time environments, Blueprint systems, cinematic lighting & technical workflows in Unreal Engine.

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2+ Years shipping real-time work
10+ Broadcast graphics in production
Available for freelance

Works, recently.

01 / WORK — 06 PROJECTS
Featured

A Rustic Wind Farm | Unreal Engine 5 Cinematic

2024Study

The Sound of WAR | Unreal Engine 5 Cinematic

2025Study

The Lost House | Unreal Engine 5 Cinematic

2024Study

A Vacant Riverside Village | UE 5.3 Cinematic

2024Study

Product Visulization - Quick Weekend Project

2025Study

Photorealistic Earth — Blender + AI-Assisted Workflow

2026Study

About the artist.

02 / ABOUT

A world
builder by
instinct.

I'm Mihir — an Unreal Engine technical artist working at the edge of real-time graphics, broadcast and games. My days are split between building cinematic environments, wiring Blueprint systems and data-driven visuals, and optimizing assets that have to ship live at 60fps.

I go from white-boxed level to fully lit, textured environment — then plug it into broadcast pipelines with AR overlays and custom operator interfaces. I care about the small things: silhouettes, material response, the weight of a camera move, and a frame budget that holds under pressure.

2+
Years shipping real-time work
10+
Broadcast graphics in production

Skills & stack.

03 / STACK
Unreal Engine
  • Lumen
  • Nanite
  • Blueprint
  • Niagara
  • Sequencer
  • PCG learning
  • UMG
Technical Art
  • Materials / shaders
  • Performance optimization
  • Tools & automation
  • Broadcast AR pipelines
  • LODs & profiling
Environment Art
  • Modular kits
  • Set dressing
  • Look-development
  • Landscapes
  • Trim sheets
Programming
  • Python learning
  • C++ learning
DCC Tools
  • Autodesk Maya
  • Blender
  • ZBrush
  • Substance 3D Painter
  • Houdini learning
  • Gaea learning
AI TOOLS
  • claude
  • chat-gpt
  • gemini
Real-time Environment ArtBlueprint SystemsCinematic LightingAsset OptimizationProcedural GenerationData-Driven GraphicsAR OverlaysBroadcast IntegrationLevel DesignLook DevelopmentPlaytesting & IterationPipeline / Tech-Art

Process, end to end.

04 / PROCESS
01

Concept

References, mood & intent. Defining the shot and the constraints.

02

Blockout

Greybox scale, camera language & composition before any detail.

03

Modeling

Modular, game-ready geometry built for reuse and silhouette.

04

Materials

PBR + master materials, trims & instances for art-direction speed.

05

Lighting

Lumen / cinematic lighting — mood, exposure & volumetrics.

06

Optimization

Nanite, LODs, draw calls & profiling to hold the frame budget.

07

Final Result

Sequencer renders, look-dev passes & delivery for the medium.

Experience & impact.

05 / EXPERIENCE
Jul 2024 — Now
Unreal Engine Artist ● CURRENT
Stupa Sports Analytics · Gurugram
  • Built and shipped custom real-time 3D environments powering live sports leagues and events broadcasts.
  • Engineered AR overlays and effects composited into live feeds for dynamic, data-led storytelling.
  • Delivered live data-driven graphics driven through custom-built operator interfaces.
  • Maintained broadcast-grade performance for real-time playout under live conditions.
Gurugram, IN
Feb 2024 — Jun 2024
Level Designer (SE)
Medley's World — now freelance · Vadodara
  • Designed and assembled full 3D environments for games and real-time applications inside Unreal Engine.
  • Produced high-quality game-ready assets — modeling & texturing through Maya.
  • Owned level layouts from blockout to final, iterating against playtest feedback.
Vadodara, IN
Mar 2023 — Nov 2023
Video Editor / Motion Designer
Kore Mobile · Ahmedabad
  • Produced motion graphics, product spots and social content.
  • Built reusable templates that sped up recurring edit and motion work.
Ahmedabad, IN
Aug 2022 — Feb 2023
Graphics Designer / Video Editor
Mark Infinity and Kore Mobile - Ahmedabad
Ahmedabad, IN

Currently exploring.

06 / R&D
R&D

PCG

Procedural content generation for scalable, art-directable environments in UE5.

R&D

Houdini

Procedural modeling & tooling — bringing node-based workflows into the pipeline.

R&D

Virtual Production

In-camera VFX, LED-volume workflows & real-time cinematography.

R&D

Tech-Art Tooling

Python automation & data bridges to speed up live-graphics production.

R&D

Real-Time Broadcast Packs (2D)

Exploring real-time 2D broadcast graphics, overlays, and motion design for live productions.

Education & training.

07 / EDUCATION
Apr 2025 — Ongoing

B. Computer Application

Parul University, Vadodara

Nov 2023 — Dec 2024

Unreal Game Development

Arena Animation, Ahmedabad

Jul 2021 — Oct 2023

Certified Pro · Animation & VFX

Arena Animation, Ahmedabad

May 2020 — May 2021

Higher Secondary School

Smt. R.M. Tilva HS, Jamnagar

Technical expertise.

08 / HIRE
01

Real-time Environment Art

Modular sets, landscapes and set-dressing — lit and dressed for cinematic or real-time use. Lumen & Nanite-aware.

02

Blueprint & Tools Engineering

Gameplay & systems logic, UMG interfaces and editor tooling that speed up production.

03

Broadcast AR & Data Graphics

Data-driven visuals for live sport — overlays, operator interfaces and real-time playout.

04

Optimization

Nanite, Lumen, LODs, draw-call & memory profiling to hold a stable frame budget.

05

Lighting & Look-dev

Mood, exposure and volumetrics — from study to final cinematic grade.

06

Tech-Art Pipeline

Python automation, JSON/Socket.IO data bridges and DCC-to-engine workflows.

Writing & notes.

09 / WRITING
What is Vertex Painting and How Is It Used in Unreal Engine?
2025-04-18

What is Vertex Painting and How Is It Used in Unreal Engine?

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What is PBL (Physically Based Lighting) and How Is It Used in Unreal Engine?🤔
2025-08-07·UNREAL ENGINE 5

What is PBL (Physically Based Lighting) and How Is It Used in Unreal Engine?🤔

Read
— Open to roles & collaborations —

Let's build something
extraordinary.

Prefer email?